Lucas Escobar

Lucas Escobar

Lucas Escobar

Product Designer based in Colombia

Product Designer based in Colombia

Product Designer based in Colombia

fabrica

Product Strategy

Complex UX Flows

Interface & Interaction Design

Scalable Design Systems

I design clear, scalable digital experiences for complex products, balancing user needs, business goals, and technical constraints.

Lucas Escobar

Product Designer based in Colombia

fabrica

Product Strategy

Complex UX Flows

Interface & Interaction Design

Scalable Design Systems

I design clear, scalable digital experiences for complex products, balancing user needs, business goals, and technical constraints.

Brands and teams I’ve worked with directly or through agency partnerships.

Brands and teams I’ve worked with directly or through agency partnerships.

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(4)

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Selected work

Selected work

2026

2026

2026

Selected work focused on simplifying complex problems and creating scalable product experiences.

Why work with me

Why work with me

Clear thinking for complex products, with a focus on users and scalability.

From ambiguity to clarity. I help teams define the right problem, explore meaningful trade-offs, and build intuitive experiences that scale.

0+

01

Years designing and evolving end-to-end digital experiences.

Designing seamless experiences across mobile and desktop, with a strong focus on clarity, usability, and scalability.

0+

01

Years designing and evolving end-to-end digital experiences.

Designing seamless experiences across mobile and desktop, with a strong focus on clarity, usability, and scalability.

0+

01

Years designing and evolving end-to-end digital experiences.

Designing seamless experiences across mobile and desktop, with a strong focus on clarity, usability, and scalability.

0+

02

years working working for B2B platforms, e-commerce, internal tools, and design systems.

0+

02

years working working for B2B platforms, e-commerce, internal tools, and design systems.

0+

02

years working working for B2B platforms, e-commerce, internal tools, and design systems.

My process

My process

How I work.

How I work.

(4)

(4)

(4)

(001)

Frame the right problem

I align user needs, business goals, and technical constraints before moving into solutions.

Scope definition

Problem framing

Success criteria

User needs

Frame the right problem

(002)

Explore meaningful directions

I turn ambiguity into clear alternatives, comparing trade-offs before committing to a solution.

User flows

Information architecture

Prototypes

Trade-offs

Explore meaningful directions

(003)

Design and validate

I create intuitive, accessible experiences and iterate through feedback from users and cross-functional teams.

Categories

Interaction design

UI design

Mobile

Validation

Design and validate

(004)

Deliver and scale

I collaborate closely with development and turn solutions into reusable patterns that remain consistent across products.

Categories

Design systems

Documentation

Handoff

Color systems

Deliver and scale

(001)

Frame the right problem

I align user needs, business goals, and technical constraints before moving into solutions.

Scope definition

Problem framing

Success criteria

User needs

Frame the right problem

(002)

Explore meaningful directions

I turn ambiguity into clear alternatives, comparing trade-offs before committing to a solution.

User flows

Information architecture

Prototypes

Trade-offs

Explore meaningful directions

(003)

Design and validate

I create intuitive, accessible experiences and iterate through feedback from users and cross-functional teams.

Categories

Interaction design

UI design

Mobile

Validation

Design and validate

(004)

Deliver and scale

I collaborate closely with development and turn solutions into reusable patterns that remain consistent across products.

Categories

Design systems

Documentation

Handoff

Color systems

Deliver and scale

(001)

Frame the right problem

I align user needs, business goals, and technical constraints before moving into solutions.

Scope definition

Problem framing

Success criteria

User needs

Frame the right problem

(002)

Explore meaningful directions

I turn ambiguity into clear alternatives, comparing trade-offs before committing to a solution.

User flows

Information architecture

Prototypes

Trade-offs

Explore meaningful directions

(003)

Design and validate

I create intuitive, accessible experiences and iterate through feedback from users and cross-functional teams.

Categories

Interaction design

UI design

Mobile

Validation

Design and validate

(004)

Deliver and scale

I collaborate closely with development and turn solutions into reusable patterns that remain consistent across products.

Categories

Design systems

Documentation

Handoff

Color systems

Deliver and scale

Dark gradiend background
Dark gradiend background

L·E

L·E

L·E

I design digital products that balance user needs, business goals, and technical constraints.

My approach is simple: understand the problem, reduce unnecessary complexity, and design experiences that feel clear, useful, and intentional.

My approach is simple: understand the problem, reduce unnecessary complexity, and design experiences that feel clear, useful, and intentional.

I work closely with product and engineering teams, turning ambiguous requirements into scalable solutions across B2B and B2C products.

I work closely with product and engineering teams, turning ambiguous requirements into scalable solutions across B2B and B2C products.

Let’s talk.

Have a project, product challenge, or new opportunity in mind? I’m always open to connecting.

Let’s talk.

Have a project, product challenge, or new opportunity in mind? I’m always open to connecting.

Let’s talk.

Have a project, product challenge, or new opportunity in mind? I’m always open to connecting.

Let’s talk.

Have a project, product challenge, or new opportunity in mind? I’m always open to connecting.